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Updated:Apr 23, 2026
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Second Life Social Movements and Virtual Economies (2003–2010)

Second Life Social Movements and Virtual Economies (2003–2010)

  1. Second Life opens to the public

    Labels: Linden Lab, Second Life, Avatars
  2. American Cancer Society planning starts for in-world Relay

    Labels: American Cancer, Relay For, Second Life
  3. Teen Second Life begins as separate grid

    Labels: Teen Second, Linden Lab, Teen Grid
  4. Media streaming expands in-world events

    Labels: QuickTime, Second Life, Media Streaming
  5. First Relay For Life in Second Life held

    Labels: Relay For, Second Life, Resident Organizers
  6. Direct teleport replaces many telehubs

    Labels: Direct Teleport, Linden Lab, Telehubs
  7. Anshe Chung featured as major virtual land entrepreneur

    Labels: Anshe Chung, Virtual Real, Second Life
  8. Second Life reaches one million registered accounts

    Labels: Second Life, User Accounts, Linden Lab
  9. CopyBot controversy triggers merchant protests

    Labels: CopyBot, Merchants, Intellectual Property
  10. Anshe Chung claim of “virtual millionaire” publicized

    Labels: Anshe Chung, Virtual Millionaire, Media Coverage
  11. Linden Lab bans gambling across Second Life

    Labels: Linden Lab, Gambling Ban, In-world Casinos
  12. Linden Lab bans unregistered in-world banks

    Labels: In-world Banks, Linden Lab, Financial Regulation
  13. Adult Content Initiative announced

    Labels: Adult Content, Linden Lab, Content Policy
  14. Zindra opens as adult-only mainland continent

    Labels: Zindra, Adult Continent, Linden Lab
  15. Adult-content transition period ends

    Labels: Adult Content, Policy Transition, Linden Lab
  16. Second Life economy scales into major virtual-goods market

    Labels: Virtual-goods Market, Second Life, User Transactions