ILM adopts digital creatures for Jurassic ParkJun 11, 1993Labels: Industrial Light, Jurassic ParkEncyclopediaILM
Square begins building a mocap-driven CG featureJul 11, 2001Labels: Final Fantasy, SquareWikipediaSquare Enix
The Polar Express popularizes full-body-and-face captureNov 10, 2004Labels: The Polar, performance captureAFI CatalogWikipedia
Beowulf expands marker-based full performance captureNov 16, 2007Labels: Beowulf, marker-based captureCGWWikipedia
Avatar showcases modern “performance capture” workflowsDec 18, 2009Labels: Avatar, performance captureGuardianWikipedia
L.A. Noire brings high-detail facial capture to gamesMay 17, 2011Labels: L A, MotionScanWikipediaDigital Spy
Rise of the Planet of the Apes expands on-location captureAug 5, 2011Labels: Rise of, Weta DigitalPost MagCGW
Tintin blends mocap with significant hand animationOct 22, 2011Labels: The Adventures, motion captureWikipediaBox Office Mojo
Alita highlights refined humanlike digital performance captureFeb 14, 2019Labels: Alita Battle, Rosa SalazarCGWWired
The Lion King demonstrates virtual cameras in digital setsJul 19, 2019Labels: The Lion, virtual productionWiredWikipedia