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Updated:Apr 23, 2026
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Development of computer-generated animation (1972–present)

Development of computer-generated animation (1972–present)

  1. Ed Catmull creates early 3D animated hand

    Labels: Ed Catmull, A Computer
  2. Utah Teapot becomes a shared test model

    Labels: Utah Teapot, Martin Newell
  3. SIGGRAPH 1976 popularizes the Utah Teapot

    Labels: SIGGRAPH 1976, Utah Teapot
  4. Bump mapping adds detail without new geometry

    Labels: Jim Blinn, Bump Mapping
  5. Recursive ray tracing demonstrates reflections and refractions

    Labels: Turner Whitted, Recursive Ray
  6. Genesis sequence brings all-CG imagery to a feature

    Labels: Industrial Light, Genesis Sequence
  7. Tron showcases extensive CGI in a major release

    Labels: Tron, Disney
  8. André and Wally B. advances character CGI timing

    Labels: The Adventures, Lucasfilm
  9. Pixar becomes independent under Steve Jobs

    Labels: Pixar, Steve Jobs
  10. Best Animated Feature Oscar formalizes animation’s growth

    Labels: Academy Awards, Best Animated
  11. Blender becomes open-source, widening 3D access

    Labels: Blender, Open-source
  12. Unreal Engine 5 accelerates real-time CG production

    Labels: Unreal Engine, Epic Games